With a little experience under our belt, we were ready to tackle our second edition of Factory Week. The Speak Easy hadn't yet opened, but was getting really close. Our team got to break it in, and we were honored to be the first to use that space. It was love at first use.
With more square feet of whiteboard than we thought we could fill (we did in the end!), we set out to build a website to promote our CMS, Boxer, to refine our brand tone and characteristics in what we called "Project All Together Now," and then went out on a limb to build something really fun – a video game!
This edition of Factory Week was especially fulfilling because we really hit our stride in how to collaborate across the team and we realized how rewarding and fun it was for people to get to work on things they might not normally do in their regular work flow. We also developed a good system for reporting on our projects in process to make sure we stayed on track. Rookies no more, we really knew we were onto something with this Factory Week thing after the Winter 2012 edition.
We began building out Wrangle during our first Factory Week, but it had been a long time coming.
I've spent the past day and a half getting friendly with our CMS. The more I play around with the functionality and the more I write about it, the cooler it gets.
MFT's Jon Rogers and Jack Shepler are working hard to create a better experience for Musical Family Tree users.
This Factory Week, we have two projects in the works that involve intense reporting - our CMS dashboard and re-working the marketing reports we submit to our clients to show things like website traffic, lead conversions and email open and click rates.
Here is a screenshot of Justin S learning a program that will create some background music for our videogame project! He has a lot of learning to do!
The SmallBox stereo made a field trip to the Speak Easy and it fits in just fine. We started the day listening to records and rain. Not a bad way to start the day.
We definitely were not short on ideas for video games during our morning brainstorming session. The rest of the day was spent breaking those ideas down into which game idea was actually possible to make playable in 1 week's time.
Have we ever mentioned we like to sketch and doodle? Think of all of the the ideas we might explore with these new markers.
One of this week's projects is something we've been working on for a few months now, inch by inch: refining the SmallBox brand and voice. As we've grown as a company, we've developed a certain style — our style!
I brought my fancy smancy camera and eye for photography this week to take photos of Factory Week and the beautiful space we're in, The Speak Easy.
One of the major perks of working with SmallBox is our owner-friendly content management system...